The script takes any valid Quake 1 BSP file and loads each model as a separate mesh. I’m not sure how many people here will want to import level geometry and textures from a 17 year old game, even if it is pretty much the best game ever, but I thought I would upload it just because there might be someone, or it might be useful for someone who wants to write their own mesh importer for some other game etc. I also made a companion add-on for importing Quake. The latest release supports BSP2, importing of lights for eevee and cycles, camera setup based on info_player_start and info_intermission entities, much better material setup, supporting masked emission and transparency and also imports files MUCH faster. You can find the source and recent readme on the github page here: Update: I just updated this addon to work with Blender 2.80.